by Nazan Ünlütürk | Dec 4, 2019 | Business, Live Game Management, LiveOps, Pricing |
ChilliConnect Studio | Is it the right tier for you? If you’re developing a game on ChilliConnect and have already integrated LiveOps during the early stages and your players are spiking, you’re probably thinking about taking your game to the next level!...
by Nazan Ünlütürk | Oct 18, 2019 | Game Development, Live Game Management, LiveOps |
A/B Testing | Rapidly adapting to player trends is the key to running successful LiveOps campaigns Casual gaming is at an all-time high. With an increasingly overwhelming choice of new F2P releases available on stores every day, it’s hard to know where the next big...
by Nazan Ünlütürk | Aug 9, 2019 | ChilliConnect, Developer Tutorial, Game Services, LiveOps |
In this tutorial video, Mike shows you how easy it is to integrate ChiliConnect to your game using the Unity SDK. If you’re developing a game you might be thinking about adding Game Backend Services and LiveOps capabilities to your game but you’re not sure how....
by Nazan Ünlütürk | Jul 17, 2019 | BaaS, ChilliConnect, Game Services, Live Game Management, LiveOps |
Game development truly is a wonderful thing but we know first hand that it’s not an easy process! It can take months, sometimes even years to develop a game before its ready enter the live phase. All the hard work and graft is totally worth it but today’s...
by Nazan Ünlütürk | Apr 10, 2019 | BaaS, Best Practice, Live Game Management, LiveOps |
Interacting with your player base in a meaningful way is an important aspect of running successful Live Ops and this can be achieved by gifting your players. Whether that’s by running events, special promotions or supporting players that are experiencing...
by Paul Farley | Feb 11, 2019 | BaaS, Best Practice, Live Game Management, LiveOps |
This article is the third in a series covering best practices when implementing live service games in ChilliConnect. In this article we provide insight on how to make game configuration and content changes in realtime using the powerful Catalog feature that sits at...