by Fabrizia Rossano | Oct 31, 2019 | Best Practice, Game Development, Hints and Tips |
Avoid encountering uncaught handle errors in your game Quite frighteningly, developers who are new to distributed applications are generally more susceptible to making false and costly assumptions such as: infinite bandwidth, homogeneous networks and zero...
by Mike Herron | Apr 25, 2019 | Best Practice, Live Game Management |
Cloud Code is one of the most powerful features in ChilliConnect, allowing you to write your own logic in Javascript which runs on the ChilliConnect servers. Cloud Code scripts can be triggered directly from your game, on a schedule, or even by external platforms....
by Nazan Ünlütürk | Apr 10, 2019 | BaaS, Best Practice, Live Game Management, LiveOps |
Interacting with your player base in a meaningful way is an important aspect of running successful Live Ops and this can be achieved by gifting your players. Whether that’s by running events, special promotions or supporting players that are experiencing...
by Paul Farley | Feb 11, 2019 | BaaS, Best Practice, Live Game Management, LiveOps |
This article is the third in a series covering best practices when implementing live service games in ChilliConnect. In this article we provide insight on how to make game configuration and content changes in realtime using the powerful Catalog feature that sits at...
by Mike Herron | Oct 4, 2018 | Best Practice |
This article is the second in a series covering best practices when implementing live service games in ChilliConnect. In this article we give you our top tips on preparing for soft launch. Game development is not easy, but if you are reading this you probably...
by Mike Herron | Sep 17, 2018 | Best Practice |
LiveOps Best Practice 1 | Choosing the right client/server relationship This article is the first in a series covering best practices when implementing live service games in ChilliConnect. In this article we look at the advantages and disadvantages of using a...