by Nazan Ünlütürk | Dec 18, 2019 | ChilliConnect, Game Development, Live Game Management |
If you’re already signed up to ChilliConnect you’ll know fine well that one of the most powerful features in the SDK is Cloud Code. Many developers using ChilliConnect use Cloud Code extensively. Up until recently, the only way to handle custom server logic...
by Nazan Ünlütürk | Dec 16, 2019 | Developer Case Study, Game Development |
In our latest developer Case Study we’re joined by Scott Downie, CTO from Dundee-based studio Tag Games. Over the years Tag Games has used ChilliConnect in a number of titles including the hit game Prison Architect. Scott explains that Tag have used...
by Nazan Ünlütürk | Dec 4, 2019 | Business, Live Game Management, LiveOps, Pricing |
ChilliConnect Studio | Is it the right tier for you? If you’re developing a game on ChilliConnect and have already integrated LiveOps during the early stages and your players are spiking, you’re probably thinking about taking your game to the next level!...
by Nazan Ünlütürk | Nov 13, 2019 | Game Development |
ChilliConnect Start-Up | Is it the right tier for you? In a previous blog post we answered the most burning questions we get from developers about ChilliConnect Indie. ChilliConnect Indie is great if you’re developing a game from scratch and don’t expect...
by Fabrizia Rossano | Oct 31, 2019 | Best Practice, Game Development, Hints and Tips |
Avoid encountering uncaught handle errors in your game Quite frighteningly, developers who are new to distributed applications are generally more susceptible to making false and costly assumptions such as: infinite bandwidth, homogeneous networks and zero...