by Paul Farley | Apr 18, 2019 | Analytics, BaaS, ChilliConnect, Live Game Management |
When we meet game developers, especially those creating premium titles, who haven’t had experience of managing live games beyond the odd patch or DLC update we are often asked “what is ChilliConnect?” It might appear to be a straightforward question, but due to...
by Paul Farley | Mar 29, 2019 | Business, ChilliConnect |
It’s been a week since we spent an exhausting, but very exciting, time at Game Developers Conference (GDC) in San Francisco. In addition to meeting existing customers, demoing ChilliConnect to over 50 new developers and publishers and eating as much American...
by Paul Farley | Feb 11, 2019 | BaaS, Best Practice, Live Game Management, LiveOps |
This article is the third in a series covering best practices when implementing live service games in ChilliConnect. In this article we provide insight on how to make game configuration and content changes in realtime using the powerful Catalog feature that sits at...
by Paul Farley | Jan 18, 2019 | Business, LiveOps, Pricing |
One of the most frequent questions we are asked by developers and publishers seeking to add Live Ops capability to their games is how much will live ops cost? Given that almost all developers and publishers are price sensitive it is vital that we are able to...